Post by Ceinwen on Nov 16, 2010 13:30:03 GMT -5
Floating Pern
Adrift without a compass
Floating Pern is a non-canon game under six months old. Our new colors are not yet entirelyrevealed but a majority of them and the changes to the old colors have been - Floating Pern is a Pern game with a heaping side dish of mutant rpg. Our new colors aren't just old colors with new hides, they'll have physical differences and some will have powers - as will the old colors.
People aren't immune from this either. Thanks to a disaster caused by a shifting gravity putting them slightly closer to the sun, Pern is a recovering disaster. The South and North continents both were destroyed by earthquakes and flood, leaving clusters of islands in their place. Rumors of a new continent are the least of their worries - they're more worried about the changes the extra water, presumably from outer space, has given them. Some humans wake up to find themselves changed, but everyone might band together in the end for what lurks beneath the sea.
With the risen water, the sea has become twice as dangerous. Holdless are rapidly becoming pirates and beneath the waves creatures and even vaguely humanoid shapes lurk. Were they altered with the rain? Or did the rain bring something else in with it? No one is quite sure - and they have enough to try and rebuild without thinking about it. Unfortunately, at least one creature disagreed, a monster rising from the sea to strike down the Weyrleader and Weyrwoman of the only Weyr left on Pern.
Zeroth, old queen of the Weyr, stayed just long enough to see her eggs begin to hatch. New colors came from that clutch, and mutated versions of the old ones - but that wasn't the end. The pattern would repeat with varying colors and mutations in the watch-whers and fire-lizard. The watch-whers especially had differences, their bodies adapting to be both underwater and on land... useful as a after a hurricane swept by, a new creature massacred a small hold and disappeared beneath the waves. A half dozen survivors remained, leaving everyone bewildered.
The Holders can't fight them - they fight amongst themselves, arguing and killing over mutants versus pure humans. Or they fight the dragonriders when they come for Search, becoming violent in their disagreement. It is left to the dragonriders and watch-whers to investigate the enemies of the deep. Before they can get too far, the Weyr itself is attacked, leaving them stunned and disorientated and barely able to celebrate the first clutch of their new Senior queen.
The graduation of the first clutch of mutants is followed shortly by the anniversary of the first arrival of the killers from beneath the waves. With the mutants able to join the wings and the wherhandlers finished training - will the next attack show a changing of the wings? Only time will tell - but something is for sure. The attacks wont stop, and they are only one tiny underpopulated Weyr and Wherhall standing between the remnants of the human race and the last of its destruction.
Come and check us out!
Adrift without a compass
Floating Pern is a non-canon game under six months old. Our new colors are not yet entirelyrevealed but a majority of them and the changes to the old colors have been - Floating Pern is a Pern game with a heaping side dish of mutant rpg. Our new colors aren't just old colors with new hides, they'll have physical differences and some will have powers - as will the old colors.
People aren't immune from this either. Thanks to a disaster caused by a shifting gravity putting them slightly closer to the sun, Pern is a recovering disaster. The South and North continents both were destroyed by earthquakes and flood, leaving clusters of islands in their place. Rumors of a new continent are the least of their worries - they're more worried about the changes the extra water, presumably from outer space, has given them. Some humans wake up to find themselves changed, but everyone might band together in the end for what lurks beneath the sea.
With the risen water, the sea has become twice as dangerous. Holdless are rapidly becoming pirates and beneath the waves creatures and even vaguely humanoid shapes lurk. Were they altered with the rain? Or did the rain bring something else in with it? No one is quite sure - and they have enough to try and rebuild without thinking about it. Unfortunately, at least one creature disagreed, a monster rising from the sea to strike down the Weyrleader and Weyrwoman of the only Weyr left on Pern.
Zeroth, old queen of the Weyr, stayed just long enough to see her eggs begin to hatch. New colors came from that clutch, and mutated versions of the old ones - but that wasn't the end. The pattern would repeat with varying colors and mutations in the watch-whers and fire-lizard. The watch-whers especially had differences, their bodies adapting to be both underwater and on land... useful as a after a hurricane swept by, a new creature massacred a small hold and disappeared beneath the waves. A half dozen survivors remained, leaving everyone bewildered.
The Holders can't fight them - they fight amongst themselves, arguing and killing over mutants versus pure humans. Or they fight the dragonriders when they come for Search, becoming violent in their disagreement. It is left to the dragonriders and watch-whers to investigate the enemies of the deep. Before they can get too far, the Weyr itself is attacked, leaving them stunned and disorientated and barely able to celebrate the first clutch of their new Senior queen.
The graduation of the first clutch of mutants is followed shortly by the anniversary of the first arrival of the killers from beneath the waves. With the mutants able to join the wings and the wherhandlers finished training - will the next attack show a changing of the wings? Only time will tell - but something is for sure. The attacks wont stop, and they are only one tiny underpopulated Weyr and Wherhall standing between the remnants of the human race and the last of its destruction.
Come and check us out!